||description of changes
Added option in ttychess.ini:
- CRDELAY: How many milliseconds to wait after sending each carriage return.
TTYCHESS now has 3 extra configuration options in ttychess.ini:
- BYTESIZE: How many data bits to send per character (4..8).
- PARITY: 0=none, 1=odd, 2=even, 3=mark, 4=space.
- STOPBITS: number of stop bits to send: 0 for 1 bit, 1 for 1.5, 2 for 2.
Portable version of Chenard prints an error message that explains
any problems it finds when loading a PGN file.
Before this fix, it would just stop loading the file at the
point where an error was detected, and start playing the game
from the last valid move, as if nothing was wrong.
Removed support for obsolete GAM and Yahoo chess file formats.
Chenard now supports PGN only.
Added endgame database tables for K+Q vs K+N, K+P vs K+N, K+P vs K+B.
Download the new version of endgame.zip along with
this version of Chenard to use these new tables.
Updated chess engine with latest changes from the
Chenard GitHub release.
- I found out that there are contrived chess positions that can have as many as 218 legal moves.
Increased size of MoveList array from 200 to 220 to be on the safe side (avoid risk over buffer overflow).
- Fixed misbehavior of move parser functions — used only by command-line versions of Chenard.
Fixed bug where Chenard could theoretically fail to notice a draw by repetition.
Fixed build errors under Mac OS X.
Now you can use the Linux build scripts to build the portable and the XBoard versions
Updated Linux build scripts for executables
chenard and xchenard to enable more C++ compiler warnings.
- Fixed some resulting build warnings, but with no algorithm changes.
Minor fixes to the portable console-mode version.
- No longer delete existing game file when command line options are absent.
- Report error if explicit game file on command line is absent, instead of just continuing.
- Added --combat command-line option for assisting in game analysis.
Published first version of TTYCHESS.
- Fixed subtle problems in position evaluator: was not correctly
giving a bonus for having rooks/queens behind passed pawns,
and was missing penalties for doubled pawns that had one or
more enemy pawns between them on the same file.
In theory, both changes should improve positional play, but the
effects are hard to quantify.
- Increased to maximum compiler warning level for Linux builds
and fixed all resulting warnings.
Fixes for problems that had crept into the Linux versions of Chenard.
- Fixed C++ compiler errors in the source file lichess.cpp.
- Fixed segmentation fault crash in Linux version of xchenard
caused by incorrect initialization order of global C++ objects.
(Thanks to Tim Tennyson for these feature ideas.)
- In a blunder alert, display the numeric evaluation score for both
the blunder move and the better alternative offered by Chenard.
If you think the blunder alert is too sensitive, you can use the
difference of these scores to adjust the blunder alert threshold (see next item).
- Added menu command Game / Edit Blunder Alert Threshold.
It allows you to adjust how severe a blunder is before Chenard warns you about it.
The threshold value is used only if you select the Blunder Alert check box for either or both human players
when starting a new game. The threshold is expressed in hundredths of a pawn, and must be in the range 50 to 1000.
(Thanks to Tim Tennyson for these feature ideas.)
- In Game / Suggest Move command, added a checkbox to enable/disable making an
attention sound after analysis is complete.
- Added a Game / Suggest Move Again command, which is the same as Suggest Move,
only it repeats the think time and attention sound
options used for the previous move suggestion without first
displaying a dialog box to edit them.
Blunder alert sometimes missed detecting a player's blunder if the player's opponent had only one legal move.
This has been fixed.
Emergency fix for crash that could occur if the following three features were all enabled at the same time:
This bug exists only in the previous version (2013.01.06).
When the bug happened, you would see a dialog box pop up that said "Chenard fatal error"
immediately after you made a move, and the program would close.
- Thinking on opponent's time (pondering)
- Blunder alert
- View / Analysis / Current Path
Added "Blunder Alert" feature. (Thanks to Tim Tennyson for the idea.)
When defining players at the beginning of a game,
there is a new check box for each player. If Human is selected for a side, the check box enables
a warning if the player makes a blunder. The warning prevents the move from taking effect
and shows analysis of what is wrong with the move at the bottom of the window,
along with a better continuation. Once warned for a given position, the player can make any move without
being warned again, including the original move (in case the player disagrees with the warning).
Fixed a problem that prevented loading PGN files generated by other programs that contained
annotations of alternative moves in parentheses. Before this fix, Chenard would display
an error message that said "Problem loading pgn file: unknown state".
When the game ends, display red text right on top of the board that
makes it immediately obvious, e.g. "White wins".
Fixed a crash due to a change in the previous version that could happen
after a game ended. Sorry about that!
Disable thinking on opponent's time (pondering) when user asks for move suggestion.
This prevents the CPU from being burdened by two AI instances running at the same time.
If the thinking on opponent's time menu item is unchecked, now it will immediately
stop any pondering in progress, instead of having to wait until the next move.
When starting a new game, display the dialog box for creating players again,
instead of using the same settings again. The dialog box is filled out with
the same settings as the previous game, but allows you to change sides and adjust
computer think time without having to close Chenard and open it again.
Fixed bug: when the game has ended, disable the Suggest Move and Resign commands.
Fixed spelling of View/Highlight menu option.
(Thanks to Tim Tennyson for this idea.)
Typing the coordinates of a square on the chess board now acts the same
as clicking on the square with the mouse. This allows moves to be made
using software that feeds chess moves through the keyboard.
For example, typing "g1f3" moves the piece in g1 to f3.
When promoting a pawn, the dialog box that asks which piece to promote to
now allows you to use the keyboard: you can press Q (queen), R (rook), B (bishop), or N (knight),
followed by the Enter key.
Changes in the Windows graphical versions of Chenard:
In the analysis window, display the eval/sec and total visited node count with commas,
to make them easier read when these numbers get large.
Display a running clock of the time spent thinking so far.
Chenard remembers your most recent think-time setting for suggesting a move,
even after you quit out of Chenard and run it again.
A minor user interface tweak: when you press F1 to suggest a move, you no longer have to click on the
text box to edit the time. It is now in focus and highlighted by default,
so you can just start typing the number of seconds you want Chenard to think.
Or you can just press Enter to leave it alone, as always.
Now you can use the Game menu's "Force computer to move now" (Ctrl+F12) option
to force the move suggester to stop thinking immediately, just as always worked when it
was the computer's turn to move. Before this fix, that menu option was grayed out when
the move suggester was thinking.
Fixed a bug that caused the learning algorithm to weigh the computed move based on
the amount of search time requested, not the actual search time. The actual search
time could be quite a bit less than the requested time when the user forces the computer
to move immediately, resulting in the move being offered immediately later for a much
longer requested search time.
A long time ago, Chenard saved games in a proprietary binary file format
with the extension .gam only. Although I recommend using .pgn
(Portable Game Notation)
from now on, it is possible to load the old .gam files. I have changed
the File Open dialog box so that it shows both file formats in the same window.
This makes it easy to open files that were saved in the old format.
(Before this change, the user would have to know to enter *.gam to even see the files
inside the File Open dialog box.)
Some people (e.g. Netbook XP users) were unable to run the Windows version of Chenard: when they tried to
run winchen.exe, they would see an error message that said:
This application has failed to start because the application configuration is incorrect.
Reinstalling the application may fix this problem.
This has been fixed in both the 32-bit and 64-bit versions of the Windows graphical version of Chenard.
(There was no problem in the WinBoard version, XChenard, so no changes have been made there.)
The problem was that winchen.exe was assuming that the C runtime library file msvcr90.dll
was available on the user's computer, but this not always the case.
From now on, Chenard will have the runtime library statically linked in, meaning
that when you download it, the program will be slightly larger than before, but will
run on any version of Windows because it will include a copy of all the code it needs.
New features for Windows GUI versions of Chenard:
In the Help menu, I replaced the old option for copying the Chenard web page URL
with a new option that directly opens that page with the default browser.
Now it is possible to directly open a PGN file using Windows Explorer:
Right-click on the PGN file, say Open With..., and choose winchen.exe
as the program to open it with. This causes the filename to be passed to
Chenard, which now knows to look for it and open it. The game will be loaded.
If Chenard created the PGN file, it will show the initial dialog box for creating
the players as White/Black being human/computer the same way they were when
the PGN file was saved. Otherwise, the old behavior of suggesting
the player sides randomly will remain in effect.
The Windows GUI versions of Chenard (WinChen.exe and WinChen64.exe) were not saving
user options in Windows Vista and Windows 7. My code was saving options in an "ini" file,
a method that is no longer supported by Microsoft. Now the user options are saved in the registry
under HKEY_CURRENT_USER/Software/Chenard. Note: if you are using an older Windows verison like XP,
and you upgrade to this version of Chenard, the first time you run the program it will not load your existing settings
(board size, piece style, etc.), but after that, all your options will be remembered, just as always.
This is because Chenard no longer attempts to read from the "ini" file where your old options were stored.
Fixes in WinBoard/xboard versions of Chenard:
- Corrected a problem when the user edits the board position
and the side to move is Black afterward: the ply counter would be off by one,
causing XChenard to be wrong about how many moves were left in a timed period.
This could cause XChenard to run out of time and lose.
When the WinBoard/xboard client supports debug output, XChenard will
log whether it is a 32-bit or 64-bit build.
Added 64-bit Windows (x64) builds of WinChen
These builds appear to be about 25 percent faster than the 32-bit builds when
running on my 64-bit Windows 7 laptop.
Fixed bugs that could cause XChenard to run out of time in a timed game:
XChenard was occasionally profoundly confused about how many moves remained in the current time period
because it was using a chess board object that was still in the middle of a line of
analysis, and therefore it could randomly think either White or Black had the move.
It was not resetting the move counter when it received the "new"
command from WinBoard/xboard.
It was calculating the number of remaining moves when WinBoard/xboard sent the
"time" command, not when the opponent's move had been received.
This affects whose turn it is, and therefore the number of remaining moves.
Now XChenard records the time when the "time" command arrives, but waits
until it is just about to start thinking before doing the math to calculate
how much time to think.
Fixed compiler warnings in the Linux text-only version of Chenard.
There were no algorithm changes, just minor tweaks in the file uistdio.cpp
that make the warnings go away.
Fixed a bug in XChenard that happened when WinBoard, xboard, or a compatible host
was configured to supply moves from an external opening book.
The problem was that XChenard did not properly follow the protocol for tracking
how many moves were left in a given time period when some of those moves
were fed in from the hosting software, instead of being computed by XChenard.
See this forum discussion about this
common timing bug for WinBoard and xboard chess engines
for an in-depth technical explanation.
Implemented the WinBoard 4.4.0 "option" command in XChenard.
XChenard uses this command to provide a check box in WinBoard 4.4.0 (and above)
to enable/disable XChenard's built-in opening book and training file chenard.trx.
If you are using XChenard with WinBoard or xboard that does not support the
"option" command, you can still disable XChenard's built-in opening book by
creating a text file called xchenard.ini and putting the following exact
line of text in it (note that this is case sensitive):
Use opening book=0
Use your favorite text editor to change the 0 to 1 if you want to enable the opening book instead,
or just delete the file xchenard.ini, since enabling the opening book is the default.
The file xchenard.ini must be placed in the same directory as the
chess engine executable xchenard.exe.
Implemented the WinBoard/xboard "memory" command.
By default, XChenard uses about 800K (0.8MB) of hash table memory.
However, using this option it can be increased to any number of
megabytes from 1 to 1024. Any value larger than 1024MB (1GB) will
cause Chenard to use 1024MB.
Made WinChen.exe pondering algorithm work more like XChenard's:
favor moving faster over thinking longer when it correctly predicts the opponent's move.
Fixed a bug where Chenard would report a draw by repetition when the
position had repeated only 2 times, not the required 3.
Made minor tweaks in the source code so that people using
Microsoft Visual C++ Express Edition
(the free download version of Microsoft's C++ compiler)
to compile the Windows GUI version of Chenard (winchen.exe)
will no longer get compiler errors about missing header files in winchen.rc.
It turns out the free version of the compiler doesn't ship with the header file
afxres.h like the professional version does.
This change has no effect on the behavior of the engine.
If you are not a computer programmer who is trying to compile my source code,
you can safely ignore this change!
Fixed a minor bug in the WinBoard/xboard version of Chenard (xchenard.exe)
that could theoretically cause it to let its flag drop in a timed game,
when there was less than 2 seconds left on the clock.
I say "theoretically" because I have not experienced this bug myself,
nor have I had any reports of it. I discovered the issue while reviewing
the source code.
Fixed a bug in the chess engine that could cause the program
to crash in extremely rare circumstances. Most people would
never encounter this, but it is a good idea to upgrade to this
version, just in case.
WinBoard/xboard version of Chenard now supports pondering,
which means the option of thinking while it is the opponent's turn.
WinBoard/xboard version of Chenard now has a better understanding of
time controls for tournament games. It will move faster as its clock
runs lower. Before, it would keep spending the same amount of time
thinking about each move, often causing it to run out of time and lose.
Bug fix (problem in new WinBoard/xboard code only):
Whenever the opponent played Black and tried to promote a pawn, the move
would always be rejected as an illegal move.
Support display of thinking to WinBoard/xboard via the commands
post and nopost.
Changes in the Windows GUI version of Chenard (winchen.exe) only:
Under the Edit menu, there is now a command for setting
the board position using Forsyth Edwards Notation (FEN).
The URL listed in the Help/About box was wrong! Fixed it.
Because computers are so much faster these days than when I started Chenard,
the first time someone runs winchen.exe, the default think time
will be 3 seconds instead of 10 seconds. As always, the program will remember
whatever settings were used the last time, so people upgrading will not see any difference.
The WinBoard version of Chenard (wxchenard.zip)
now supports the Move Now command for interrupting the search and making a move immediately.
(This was already correctly working for the Linux/xboard version of Chenard.)
Added a new endgame database (optional download) for King and Queen versus King and Bishop.
To use this new endgame database, you must download this version of the software,
and download the file endgame.zip, and extract the zip file to the same
directory where you run the software.
Improved the endgame databases: corrected some inaccurate estimates
on how many moves away from forced mate a given endgame position is.
This also fixed issues with sometimes playing less than optimal moves,
meaning moves that minimize how long the opponent can postpone checkmate.
Chenard now writes a game result token to the end of a PGN file, as is required
by the PGN spec.
Fixed bug that would erroneously report syntax errors in PGN files that were
created by other software. Specifically, Chenard did not know about "*"
at the end of a listing for an incomplete game, and did not understand braces
or semicolons as comments.
Chenard can now load/save PGN files for edited board positions.
Fixed a bug that prevented the Move Undo and Move Redo commands in WinChen.exe
from working after loading a game from a PGN file.
Added a new endgame database (optional download) for King and Queen versus King and Rook.
To use this new endgame database, you must download this version of the software,
and download the file endgame.zip, and extract the zip file to the same
directory where you run the software.
Fixed the following bugs in the Windows GUI version of Chenard (winchen.exe):
When View|Analysis was enabled, the eval/sec numbers on very lengthy searches
could jump to a faulty value. This was due to overflowing a 32-bit integer.
This calculation is now done internally using floating point math, which
eliminates the problem.
When thinking on opponent's time was enabled (called pondering),
and the opponent resigned, the pondering would continue even though the
game was over. Now pondering is stopped as soon as the opponent resigns.
- Updated Windows code to use
for internal timing. This postpones a theoretical problem
with integer overflow after 49 days to instead happen after 248 days of continuous run time.
The 248-day limit is inherent in Chenard's use of 32-bit signed integers to represent
time to centisecond (0.01 second) precision. If this becomes a problem (someone running
the program continuously for a good fraction of a year) I will have to convert to using
64-bit integers for timing.
- My build process was not packaging the Linux files build and sourcefiles. This has been corrected.
- Windows was causing uppercase and lowercase versions of the same directory to appear as separate
directories in the zip files, when unzipped in Linux.
Fixed the build process to rename important files and directories
to all lower case before zipping them up.
- Automatically correct Linux script files for Linux text format: remove extraneous '\r' characters.
Text-only, portable versions of the chess engine now support PGN and longmove notation
(e.g. e2e4 or e7e8q). Nonstandard formats that I made up are no longer
Note that from now on, I am changing my version numbers to be the same as the
calendar date of publication, in yyyy.mm.dd format. This will be applied consistently
across all Windows builds. If you build the code yourself, most of the executables will
contain the date and time that you built the code.
However, the Windows GUI program winchen.exe will say "unofficial build".
||3 Nov 2008
||Added xboard/WinBoard support to the source code, called
in Linux and
xchenard.exe in Windows.
Allows the board to be edited in xboard/WinBoard. Crude support for time controls,
but this needs help.
||27 Oct 2008
||Minor source code tweaks to fix errors building under Linux that had crept back into the code.
Added a new script to build text-only version of Chenard under Linux.
||03 May 2008
||After a long hiatus, Chenard has returned to the web, this time on my new web site cosinekitty.com.
This newer version supports displaying PGN move notation, as well as saving/loading PGN files.
||06 Aug 1999
||Fixed a couple of bugs that on rare occasions would corrupt the board (mostly disappearing pieces).
There was a bug that caused Move Undo to not work right after a game file was opened. Before, you would have to make a move before Undo started to work again. This has been fixed.
Fixed a bug that caused Move Undo to not work when the game was over.
Now you can press F1 as a keyboard shortcut for Suggest Move.
||13 Mar 1999
||Fixed a bug in the Game | Suggest Move command. For arcane reasons, Chenard was getting confused when the suggested move was accepted by the user AND that move caused check, was a pawn promotion, was an en passant capture, or was a castling move.
||14 Feb 1999
||I believe I have fixed a bug which caused Chenard to crash in extremely rare circumstances, but I'm not sure because I have not yet been able to reliably reproduce the bug in the first place.
Improved the search by making it pretend that any position which is repeated at all during the search is a forced draw. This will make Chenard avoid wasting time when it should be avoiding a draw, and will increase the likelihood of finding a forced draw when that would be in its favor.
||05 Feb 1999
||Fixed a problem with the computer search not always seeing a forcible draw by repetition.
||31 Jan 1999
||Added the new command Suggest Move under the Game menu. This allows the user to ask the computer to suggest a move to make.
||28 Jan 1999
||Found one more bug in draw-by-repetition detector. Okay, this time I really really think it works!
Added new evaluation heuristics for attacking squares in front of the enemy king that are not protected by an enemy pawn.
Improved search efficiency by using transposition tables.
||24 Jan 1999
||Fixed a bug where the draw-by-repetition detector (added in v 1.033) was falsely reporting a draw.
More minor additions to evaluation heuristic: refined bishop pin detector, and added a rook pin detector. Also added a queen position table to try to keep computer's queen out of corners.
||20 Jan 1999
||Now Chenard observes the draw by repetition rule and the 50-move rule.
New option "automatic singular move" allows Chenard to make your move for you when you have only one legal move anyway.
Minor enhancement to evaluation function: computer looks for veiled bishop attacks and pins.
"Copy game listing" command now uses a 64K buffer instead of a 4K buffer.
Added a program icon (finally!).
||14 Jan 1999
||Fixed a bug: increased move list array size from 80 to 200, because sometimes it was overflowing and causing Chenard to crash in the middle of the computer thinking. If you have experienced an "illegal operation" error with earlier versions of Chenard, this should fix it right up!
||03 Jan 1999
||Now display algebraic coordinates (rank numbers and file letters) around the board.
When the computer is considering its move, "< thinking >" is displayed below the board.
||15 Nov 1998
||Minor user interface bug fixed: the Game|Allow Computer to Resign option was working, but the checkmark state wasn't being updated until the user quit and reloaded Chenard.
Now the user may enter a non-integer number of seconds for the computer's think time. The minimum think time has been decreased from 1 second to 0.1 seconds.
The default piece style is now "Skak" instead of "Tilburg".
||18 Aug 1997
||Now the View|Analysis|Best Path menu option displays both the the total number of nodes evaluated and the search speed expressed in nodes per second. Both are updated about twice a second during the search.
||22 Jun 1997
||I have made some improvements to the move ordering rules that resulted in a 15 percent increase in search efficiency. Other minor changes, such as alternating colors in the best path display (View|Analysis|Best Path).
||06 Feb 1997
||I have decided to split the distribution of WinChenard into two zip files: one containing the executable and readme file, the other containing just the WAV files needed for the View|Speak menu option (introduced in version 1.022). I made some changes to the code so that Chenard can detect when someone is trying to enable the View|Speak option without the necessary WAV files, and tells them how to get here.
||03 Feb 1997
||Due to popular demand, I finally caved in and added a help file to the distribution file winchen.zip called readme.txt in ASCII format. [Note: There is no change in version number because the Chenard program itself has not changed in this revision.]
||02 Feb 1997
||Fixed a bug: was hanging the program when speak option was enabled and a computer player predicted "mate in n".
||01 Feb 1997
||The Windows 95/NT version of Chenard can now speak! By enabling the new View|Speak option, you can tell Chenard to say every move through your sound card. The WAV file recordings of my voice are played in the correct sequence to say the move notation. By default, the View|Speak option is turned off, because I figured more people would be annoyed by this option than would like it.
||30 Jan 1997
||Added the new font style called "Skak" from Alastair Scott's Free Chess Fonts page.
||30 Jan 1997
||Added support for move undo/redo. Now you can take back a move by either selecting Edit|Undo Move or pressing Ctrl+Z. You can redo a move with Edit|Redo Move or Ctrl+D.